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Devlog
Multiple Update and Steam alpha release
March 07, 2025
by
racgamedev
#update
Integrate with Steam Works and add 3 new enemies(only on steam) add event tracking and objective tracking, for next update whenever player complete of fail a mission it will have a chance to trigger a...
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Multiple Update and gameplay fix
March 03, 2025
by
racgamedev
#update
1. Manual clicking has been switched to press and hold to produce. 2. Only the Stockade (previously Hall) can be produced manually. 3. Research is now generated by killing enemies, and the research gu...
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Alpha Release 0.1
February 27, 2025
by
racgamedev
#update, #improvement
Alpha Release Update Allow players to execute skills or deploy units at the cost of resources. Player units are unique as they patrol and attack designated areas upon deployment. Added enemy AI to att...
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Testing new research tree
February 21, 2025
by
racgamedev
#update
Add a new feature: research and support skill slots and their execution. Skills should consume the appropriate resources when activated...
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Implementing research tree
February 19, 2025
by
racgamedev
#update
Developing the research tree and modifying the UI for the mission select screen to make it less bland...
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Update map resources
February 18, 2025
by
racgamedev
#update
Maps are now populated with resources, allowing for faster production...
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Update game mechanic game
February 17, 2025
by
racgamedev
#update
Redesigned the UI and fixed bugs in save and reload. Production now relies on the player's active interaction with buildings until it can be fully automated...
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Remove base building gameplay for faster demo
November 28, 2024
by
racgamedev
#updates, #gameplay
This update modifies the demo to focus more on action RPG elements by removing the base building aspect to better showcase the combat system...
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Fix enemy statistic and behaviour
November 28, 2024
by
racgamedev
#updates, #development
The enemy was apparently too strong, so I toned down their stats and fixed their behavior when attacked from a distance. Now, they react to ranged attacks and start countering...
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